An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Amulet of Quoz
(Quozamulett)
Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
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CMC: 6 Color: Colorless Tags | |||||||||||||||||||
2 |
Demonic Pact
(Dämonischer Pakt)
Enchantment At the beginning of your upkeep, choose one that hasn't been chosen - ° Demonic Pact deals 4 damage to any target and you gain 4 life. ° Target opponent discards two cards. ° Draw two cards. ° You lose the game.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
3 |
Final Fortune
(Letzte Rettung)
Instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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CMC: 2 Color: Red Tags | |||||||||||||||||||
4 |
Forbidden Crypt
(Verbotene Krypta)
Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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CMC: 5 Color: Black Tags | |||||||||||||||||||
5 |
Immortal Coil
(Ewige Spirale)
Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
6 |
Intervention Pact
(Pakt der Einmischung)
Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
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CMC: 0 Color: White Tags | |||||||||||||||||||
7 |
Last Chance
(Letzte Chance)
Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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CMC: 2 Color: Red Tags | |||||||||||||||||||
8 |
Lich
Enchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
9 |
Nefarious Lich
(Ruchloser Lich)
Enchantment If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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CMC: 4 Color: Black Tags | |||||||||||||||||||
10 |
Pact of Negation
(Pakt der Verneinung)
Instant Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
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CMC: 0 Color: Blue Tags | |||||||||||||||||||
11 |
Pact of the Titan
(Pakt mit dem Titanen)
Instant Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
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CMC: 0 Color: Red Tags | |||||||||||||||||||
12 |
Phage the Untouchable
(Phage die Unberührbare)
Legendary Creature - Avatar Minion (4/4) When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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CMC: 7 Color: Black Tags | |||||||||||||||||||
13 |
Slaughter Pact
(Pakt des Gemetzels)
Instant Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
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CMC: 0 Color: Black Tags | |||||||||||||||||||
14 |
Summoner's Pact
(Pakt der Beschwörer)
Instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
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CMC: 0 Color: Green Tags | |||||||||||||||||||
15 |
Transcendence
(Transzendenz)
Enchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
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CMC: 6 Color: White Tags | |||||||||||||||||||
16 |
Warrior's Oath
Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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CMC: 2 Color: Red Tags |
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